An Open Letter to UbiSoft Montreal

Hey, guys. I love your work. Bugs and all, your games are pound for pound, hour for hour the most fun I have had with my . There’s just one little thing that bugs me, and after talking to Brian for a bit tonight, it bugs him to, so lets go ahead and fix this before we move on with our relationship and, ironically, it isn’t a bug, its a design flaw.

The next iteration of the series needs to fix Terrorist Hunt. In a big way. It’s not acceptable for me to enter a room, check left, look back to the right, and get shot in the side of the head by a terrorist on my left side, who wasn’t there when I looked, but as soon as I looked away he spawned in and shot me faster than he could yell, Allah!

Where did they get Teleportation technology? Are they ghosts, who can become corporeal when angry, and only then I can shoot them? Maybe they have Halo like Active Camo technology? Whatever the case, they don’t belong in a tactical shooter like RB:6.

You guys are great, I think I’ve bought every game you’ve made (save the Prince of Persia games, not my bag), since 3 on the Xbox. , SC:, : , . Even more, you guys make great games, quickly (which is why I usually forgive all the bugs, you could use more testing time, but I know those money hats in Paris aren’t giving you that time, so I don’t blame you for that).

I do blame you for bad design choices, and that’s the only way to describe Terrorist Hunt in the : games. Fix it, before the next one, do what it takes, lower the number of total Terrorists, make the map smaller, we’d be fine with anything, just fix it. I understand that it’s probably a memory issue, but there are ways around that, you’re smarter than me, I’m sure you can figure this one out.

Oh, and change the city already. Make it interesting again, make those money hats in Paris send you some pictures, make it look good. If not Paris, how about London, Barcelona, Zürich, any European capital city would do fine.

Thank you for your time, and I’m sure we’ll talk again when you release your next game.


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